From Mario to machine guns: how Ubisoft Paris made Tom Clancy's Rainbow Six Tactics

The studio is swapping the Mushroom Kingdom's vivid palette for the blood-soaked grit of military action series

From Mario to machine guns: how Ubisoft Paris made Tom Clancy's Rainbow Six Tactics

TL;DR

  • Ubisoft Paris is developing Rainbow Six Tactics, a turn-based strategy game, after working on Mario + Rabbids.
  • The studio believes the strategic planning of Rainbow Six Siege aligns with the principles of turn-based tactics.
  • Rainbow Six Tactics aims to capture the tense thrills of its real-time counterparts through strategic planning and execution.
  • The game features 15 unique operators, allowing for multiple approaches to problem-solving and emphasizing player freedom.
  • The narrative follows commander Paul “Big Boy” Bishop, aiming to bridge the gap between classic Rainbow Six and the Siege era.
  • Designing levels for Rainbow Six Tactics requires strict adherence to realism, demanding close collaboration between level designers and artists.
  • The turn-based tactical genre is experiencing a revival after a period of being niche or out of the spotlight.