tech

January 16, 2026

‘It’s a loving mockery, because it’s also who I am’: the making of gaming’s most pathetic character

The team behind Baby Steps discuss why they made a whiny, unprepared manbaby the protagonist – and how players have grown to love Nate as he struggles up a mountain

‘It’s a loving mockery, because it’s also who I am’: the making of gaming’s most pathetic character

TL;DR

  • Baby Steps features Nate, a socially awkward and incompetent manbaby protagonist, whose journey up a mountain is the core of the game.
  • Developers Gabe Cuzzillo and Bennett Foddy aimed to create a game that starts arduous and annoying but evolves into something players find pleasure in.
  • Nate's character is partly inspired by Cuzzillo's own personality, embodying a refusal of help and social awkwardness.
  • The game uses frustrating mechanics and an unusual character design to challenge players' expectations of streamlined gaming experiences.
  • Baby Steps explores themes of masculinity, pride, and the importance of asking for help, with playable flashbacks revealing Nate's past.
  • The game's rewarding mechanics, like collecting fruit, are designed to be vicarious rewards for Nate, not direct player rewards.
  • The developers were inspired by trainspotter Francis Bourgeois for the game's camera angle and by cultural trends emerging during Covid-19.
  • The game's ending offers a message about finding meaning in the journey and the act of asking for help, even when the path forward seems pointless.

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