End Of Abyss review
PlayStation 5 (version played), Xbox, PC; Epic Games Publishing This fetchingly presented horror game brings style and scares, but overextends itself with repetition

TL;DR
- End of Abyss features a "Scandi-chiaroscuro" visual style, combining cute aesthetics with eerie horror.
- The game adopts a survival-horror gameplay loop similar to PS1-era Resident Evil, with zoomed-out perspectives and fixed camera angles.
- It attempts to blend survival-horror with elements of Dark Souls, Metroid, and Hollow Knight, resulting in a large, complex facility.
- The striking visual style, while initially effective, makes it difficult to navigate the game's interconnected environments.
- Repetitive backtracking and a confusing map hinder the player's progress and diminish the impact of the scares.
- The control scheme is described as confounding, adding to the difficulty of combat.
- The game's ambition in its scope and genre blending leads to it being potentially too large and repetitive for its own good.