tech
Saros Review
PlayStation 5; Housemarque/Sony As a fast-firing spaceman, one minute you’re invincible, the next you’re dead – with every battle like watching a firework show through a kaleidoscope

TL;DR
- Players control Arjun Devraj, a space security agent on a mission to find missing colonists on the alien planet Carcosa.
- The game features a 'fight, die, repeat' loop where death allows for upgrades and the environment reconfigures.
- Combat is described as frantic, messy, and instinctual, prioritizing panic over choreographed grace.
- Death is not punitive, as fallen players can trade collected items for armour upgrades, making them stronger.
- The alien world and its inhabitants are visually striking, with descriptions of mangled trees, crimson flowers, and contorted statues.
- Gunplay is a highlight, with each weapon adding a unique dynamic and visual spectacle to combat.
- The narrative is drip-fed throughout the gameplay, focusing on a theme of obsession.
- While character interactions and conversations are sometimes static, the core gameplay loop and visuals are praised.