tech

Including online games in social media bans is unworkable, unnecessary and would harm young people

As calls for restrictions on under-16s’ online activities gather pace, some are urging curbs on online gaming. The idea is a mess from top to bottom.

Including online games in social media bans is unworkable, unnecessary and would harm young people

TL;DR

  • Calls to restrict under-16s' online gaming are increasing, mirroring social media restrictions.
  • Platforms like Roblox have safety issues, including grooming and exploitation.
  • Defining "platform" vs. "game" for regulatory purposes is extremely difficult.
  • Enforcing a ban would be a nightmare, and young people would likely find ways to circumvent it.
  • Online games are vital social spaces for many teens, offering community and interaction.
  • The decline of youth centers makes online gaming one of the few remaining social arenas for teens.
  • Parental controls offer a more practical solution for managing children's online gaming safety.
  • Banning gaming would eliminate benefits while introducing significant potential damage.